Classes

Occult Herbmaster

Born of the mushroom, raised in the glade, watched by the eye of the moon in a silverblack pool.

  • Begins with: 2d6 × 10s and d2 Omens.
  • HP: Toughness + d6.

Abilities

  • Tough as wood: roll 3d6+2 for Toughness.
  • Low in protein: roll 3d6-2 for Strength.
  • Roll d6 on the weapons table and d2 on the armor table.
  • You carry a Portable Laboratory and continually search for frequently expended ingredients. Daily you have the materials to create two randomly determined decoctions and can brew a total of d4 doses. If unused they lose vitality after 24 hours.

Probably Raised in (d8)

1–3. Calm isolation in the Sarkash dark.

…But may also come from:

  1. The illegal midnight markets of Schleswig.
  2. The heretic isle of Crëlut, two nautical miles east of Grift.
  3. The old frozen ruins not far from Alliáns.
  4. A little witches' cottage in Galgenbeck.
  5. The ruins of the Shadow King's manse, thick with memories of mushrooms and smoke.

Occult Herbmaster Decoctions (d8)

  1. Red poison: Toughness dr12 or −d10 hp.
  2. Ezumiel's vapor: Pass a dr14 test or severe (and arguably fun) hallucinations for d4 hours.
  3. Southern Frog stew: Vomit for d4 hours; pass a dr14 test or you can do nothing else.
  4. Elixir Vitalis: Heals d6 hp and stops infection. Can be habit-forming.
  5. Spider-Owl soup: See in darkness, climb on walls for 30 minutes.
  6. Fernor's philtre: Translucent oil — must be dabbed right into the eye. Heals infection and gives +2 on Presence tests for d4 hours.
  7. Hyphos' enervating snuff: Berserk! Two attacks per round but defend with dr14. Lasts one fight. Must be snorted; causes sneezing.
  8. Black poison: Toughness dr14 or −d6 hp and blinded for one hour.

Gaps/Expansion Notes:

  • Ezumiel, Fernor, Hyphos — three named alchemists or saints of the trade, each remembered only through one decoction. Faction or pantheon seed: the lineage of poisoners.
  • Southern Frog and Spider-Owl — two creature seeds. The frog seems to live in the south (Südglans? Drowned coastlands?); the spider-owl is at least eight-legged and at least flying.
  • Shadow King's manse is named here as a ruin "thick with memories of mushrooms and smoke" — a location seed reinforcing the Shadow King's shrouded reign.
  • The Portable Laboratory is the engine of the class but is otherwise undescribed — a glass-and-leather kit, presumably; its weight, fragility, and contents are open.
Connections

Sarkash, Schleswig, Crëlut, Grift, Alliáns, Galgenbeck, Shadow King, Portable Laboratory, Elixir Vitalis, Ezumiel, Southern Frog, Spider-Owl, Fernor, Hyphos, Pale One (an Outcast that can brew Pale One decoctions, suggesting overlap)