Occult Herbmaster
Born of the mushroom, raised in the glade, watched by the eye of the moon in a silverblack pool.
- Begins with: 2d6 × 10s and d2 Omens.
- HP: Toughness + d6.
Abilities
- Tough as wood: roll 3d6+2 for Toughness.
- Low in protein: roll 3d6-2 for Strength.
- Roll d6 on the weapons table and d2 on the armor table.
- You carry a Portable Laboratory and continually search for frequently expended ingredients. Daily you have the materials to create two randomly determined decoctions and can brew a total of d4 doses. If unused they lose vitality after 24 hours.
Probably Raised in (d8)
1–3. Calm isolation in the Sarkash dark.
…But may also come from:
- The illegal midnight markets of Schleswig.
- The heretic isle of Crëlut, two nautical miles east of Grift.
- The old frozen ruins not far from Alliáns.
- A little witches' cottage in Galgenbeck.
- The ruins of the Shadow King's manse, thick with memories of mushrooms and smoke.
Occult Herbmaster Decoctions (d8)
- Red poison: Toughness dr12 or −d10 hp.
- Ezumiel's vapor: Pass a dr14 test or severe (and arguably fun) hallucinations for d4 hours.
- Southern Frog stew: Vomit for d4 hours; pass a dr14 test or you can do nothing else.
- Elixir Vitalis: Heals d6 hp and stops infection. Can be habit-forming.
- Spider-Owl soup: See in darkness, climb on walls for 30 minutes.
- Fernor's philtre: Translucent oil — must be dabbed right into the eye. Heals infection and gives +2 on Presence tests for d4 hours.
- Hyphos' enervating snuff: Berserk! Two attacks per round but defend with dr14. Lasts one fight. Must be snorted; causes sneezing.
- Black poison: Toughness dr14 or −d6 hp and blinded for one hour.
Gaps/Expansion Notes:
- Ezumiel, Fernor, Hyphos — three named alchemists or saints of the trade, each remembered only through one decoction. Faction or pantheon seed: the lineage of poisoners.
- Southern Frog and Spider-Owl — two creature seeds. The frog seems to live in the south (Südglans? Drowned coastlands?); the spider-owl is at least eight-legged and at least flying.
- Shadow King's manse is named here as a ruin "thick with memories of mushrooms and smoke" — a location seed reinforcing the Shadow King's shrouded reign.
- The Portable Laboratory is the engine of the class but is otherwise undescribed — a glass-and-leather kit, presumably; its weight, fragility, and contents are open.
Connections
Sarkash, Schleswig, Crëlut, Grift, Alliáns, Galgenbeck, Shadow King, Portable Laboratory, Elixir Vitalis, Ezumiel, Southern Frog, Spider-Owl, Fernor, Hyphos, Pale One (an Outcast that can brew Pale One decoctions, suggesting overlap)