Troll (Arbint)
cowards who never forget
HP 32, Morale special, Thick hide −d2, Fist 2d6 Special: Easy to hit; attacks are dr10.
Cowards despite their size. Usually retreat if badly wounded. Never forget who hurt them. They grow larger during the healing process and will definitely come back, stronger than before. Any hp healed is added to their maximum hp. Every time they return, add another d6 to their damage.
Loot: Captured 200s — Corpse 70s — Horn 25s
The Basilisks Demand occasionally calls for "a troll's heart valves." Adventure seed 81–82: "Alchemist needs a living goblin" (the equivalent troll-hunt is implied as a Merchant offer — see Jar of Troll Piss).
Mikhael the Merchant (Jar of Troll Piss), The Basilisks Demand
Individual trolls, troll-clans, troll territory, and troll-language are all unwritten. The size/damage escalation mechanic means a "named troll" returning over a campaign is a built-in feature.