Heretical Priest
Hunted by the Two-Headed Basilisks of the One True Faith, this heretic can be found raving in ruins, traipsing endlessly down dusty roads, and desecrating cathedrals by night.
- Begins with: 3d6 × 10s and d4 Omens.
- HP: Toughness + d8.
Abilities
- Insightful: roll 3d6+2 for Presence.
- Frail: roll 3d6-2 for Strength.
- Roll a d8 on the weapons table.
- May use Powers while wearing medium armor.
Unholy Origins (d6)
- Galgenbeck, near the Cathedral of the Two-Headed Basilisks.
- Massacred Alliáns cult, sole survivor.
- The crypts of Grift.
- Temple ruins in the Valley of the Unfortunate Undead.
- One of the many Graven-Tosk thief-tunnels.
- Secret Bergen Chrypt church.
You Begin With One of the Following (d6)
- Sacred shepherd's crook: Its head a hook of human bone inscribed with overlapping anti-prayers. This crook hooks through other worlds. Staff does 2d4 damage — except to faithless humans.
- Stolen mitre: While wearing this holy hat the priest's vile body fades, becoming hard to hit in combat (Defence dr10). If pulled over the ears outside of battle the priest becomes nearly invisible, testing stealth against dr8.
- List of sins: A long and accurate document, cross-referenced against reality to discover unseen evil-doers. Successful Presence dr10: a strange light surrounds evil creatures. The list's owner defends with +2 against any being discovered this way.
- The Blasphemous Nechrubel Bible: So intensely blasphemous even the Priests themselves can only peruse it once per day. When read, roll a die. - Even result: For the rest of the day PCs heal d4 hp after just five minutes of rest. - Odd result: The priest is plagued by demonic hallucinations. The DM may invent d3 things that only the Priest can see and describe them to the player as if true. This effect ends with sunrise.
- Stones taken from Thel-emas' Lost Temple: Cast the stones on the ground. Their pattern reveals if danger lurks in an adjacent room. The stones can lie. The priest tests Presence dr10 to see if they are true — but after failing they cannot test again until the sun has set.
- 666 — the Wrong Jesus Crucifix: Can be used in encounters with the undead as well as lesser trolls and goblins. Check Morale (add or subtract the priest's Presence modifier) to see if the creatures bow and kindly remove themselves. [CANON CHECK: the source numbers this entry "666" rather than the expected 6 — preserved.]
Gaps/Expansion Notes:
- Blasphemous Nechrubel Bible — a major artifact named only here. Its connection to Nechrubel (architect of The Miseries) is implicit but unspelled. Who wrote it? Is the Priest who reads it actually reading their own future?
- Thel-emas' Lost Temple — Thel-emas is named only as a possessor of the temple; the temple is "lost"; the stones lie. Location seed, faction seed, and a god/saint seed all in one.
- The "Wrong Jesus" Crucifix — distinct from any orthodox Two-Headed Basilisks iconography. Suggests a parallel, smothered messiah whose image still cows the undead. Tie-in with the wider heretic-cult tapestry.
Connections
Two-Headed Basilisks, Cathedral of the Two-Headed Basilisks, Inquisition, Galgenbeck, Alliáns, Grift, Valley of the Unfortunate Undead, Graven-Tosk, Bergen Chrypt, Powers, Blasphemous Nechrubel Bible, Thel-emas' Lost Temple, Wrong Jesus Crucifix, Dead God's Prophet (a parallel heretic class), Forlorn Philosopher (a hunted intellectual), Nechrubel