Cube-Violet
A perfect cube, empty. One Arcane Catastrophe casts the offending caster into it, where four ordeals await before escape:
- Slay the riddling Kulvan (strong goblin) who holds three colorless pearls.
- Poison a close friend with crumbled Sict-Shroom (Toughness DR16 or −d6 hp and hallucinations). They are found only within the cube.
- Reach up through the fire to the golden key above. d4 fingers burn to ash.
- The cube is perfect, and empty. You can only wait in maddening timeless silence until another fool arrives.
Adventure seed 55–56: "Find the way to Cube-Violet."
Connections
Powers (Arcane Catastrophes), Kulvan, Sict-Shroom, Adventure Seeds
Gaps / Expansion Notes
Where the cube is, who placed it there, and whether the fourth trial can ever be escaped without another fool arriving is open. Whether "another fool arrives" eventually means the previous occupant escapes — handing off the prison like a curse — is implied.