Classes

Fanged Deserter

You have thirty or so friends who never let you down: YOUR TEETH. Disloyal, deranged, or simply uncontrollable. Any group that didn't boot you out, you left anyway. But your parliament of teeth — enormous, protruding, thick, and sharp — have always been your allies.

  • Bite attack: dr10 to attack, d6 damage. Must be close to target. 1–2 on d6 chance the enemy gets a free attack.
  • Begins with: 2d6 × 10s and d2 Omens.
  • HP: Toughness + d10.

Abilities

  • Built like a bull: roll 3d6+2 for Strength.
  • Not a bright spark: roll 3d6-1 for Agility and Presence.
  • Normal Agility tests are dr14 instead of dr12, excluding defence.
  • Illiterate: you are incapable of understanding scrolls. If you begin with one then reroll, eat it, or use it as toilet paper.

Earliest Memories (d6)

  1. A burnt-black building in Sarkash. Your home?
  2. A derelict rotting ship rolling endlessly across a grey sea (Endless Sea).
  3. A brothel in Schleswig. Quite a friendly environment.
  4. Sleeping with dogs in the corner of an inn, waiting for someone to return.
  5. Following an army in eastern Wästland.
  6. Suckling a wolf in the wild of Bergen Chrypt.

You Also Begin With One of the Following (d6)

  1. Crumpled monster mask: Strikes primitive fear into lesser creatures like goblins, gnoums, and children. While worn, they check Morale every round.
  2. The Brown Scimitar of Galgenbeck: A stinking sword you pulled from a military shit-ditch. d6 damage. dr10 attack and defence while you wield it. 1 in 6 chance a wounded enemy is smitten with potent sepsis, dying in 10 minutes.
  3. Wizard Teeth: Four weird teeth rattle within a blackened pouch. Before battle roll a d6 for each one. For every 6, one of your attacks deals maximum damage.
  4. Old Sigûrd's Sling: Sigûrd was the strongest man whose throat you ever gnawed. Woven from his long grey hair, this sling has never failed you. 2d4 damage, requires fist-sized rocks which, perhaps regrettably, are everywhere.
  5. Ancient gore-hound: Asthmatic, deluded, and on its last legs, this wizened creature still has a superb nose and can sniffle up treasure in the most disgusting debris. Attacks dr10 (bite d6). Defends dr12, 10 hp. Becomes frenzied around goblins and berserkers.
  6. The Shoe of Death's Horse: It looks normal but since finding it in an obscure crypt you are convinced this shoe came from the horse of Death himself. In your hands it hits with dr10, d4 damage. 1 in 6 chance the shoe smashes the skull, instantly killing small-to-medium sized creatures. The shoe returns to your hand like a boomerang.
Gaps / Expansion Notes

Sigûrd is named only here — "the strongest man whose throat you ever gnawed" — perfect seed for a fallen-warrior NPC the Deserter once devoured. The horse of Death is alluded to but unwritten in canon; the crypt where the shoe was found could be staked out as a location. The crumpled monster mask has no provenance — who first made it, and why does its primitive fear cling to it?