Adventure Seeds (d100) — Even More Reasons to Risk One's Life
Roll for where the trouble is (d12), who sends the players (d20), and why (d100).
Where (d12)
- On the barren fields of Kergüs
- In the centre of Alliáns
- On a beach not distant from Grift
- On a dirty Schleswig street
- In the poor Western Kingdom countryside
- At the city wall of Galgenbeck
- In the untamed wilds of Tveland
- Near the Valley of the Unfortunate Undead
- Pretty much lost in Sarkash
- At the Bergen Chrypt tree line
- Onboard a ship on the Endless Sea
- In a forgotten part of Graven-Tosk
Who (or what) contacts you? (d20)
- One-eyed woman who rules the thieves
- Bureaucrat with enemies and no honor
- Badly burned priest
- Noble child said to see dark visions
- Warrior that switched loyalties
- Faint whispers from the crypt
- Remorseful hangman
- Tortured traitor
- Recurring vision in a horrid nightmare
- Hermit mocked by the other cave-folk
- Demented elder
- Sacrifice who escaped a death-cult
- Monk who was bitten at night
- Unshaved mystic at The Paunchy Swine
- Devastated mother dressed in white
- Sailor too long at sea
- Scoundrel covered in ulcers
- Drunk seeress with no teeth
- Restless soul by the name of Ghast
- Terrified soldier with broken knees
Why (d100 — adventure spark)
| Roll | Spark |
|---|---|
| 1–2 | The undead-riddled Valley of the Unfortunate Undead awaits |
| 3–4 | Thirteen priests are missing |
| 5–6 | Wrongly imprisoned for murder |
| 7–8 | 66 sacrifices are needed |
| 9–10 | Children missing at Lake Onda |
| 11–12 | Sinkhole swallows half of Schleswig |
| 13–14 | Sabotage an unholy alliance |
| 15–16 | The count goes insane at night |
| 17–18 | Hunted by bloodthirsty death-cult |
| 19–20 | Trapped by an earthquake |
| 21–22 | Verhu's prophecy is false! |
| 23–24 | Rumours of a cursed treasure |
| 25–26 | Kidnapped blood-wizard |
| 27–28 | A dead demon is resurrected |
| 29–30 | Every grave is emptied one night |
| 31–32 | Enormous cave system near Grift |
| 33–34 | The dead refuse to stay dead |
| 35–36 | PCs are selected for ritual sacrifice |
| 37–38 | Anthelia falls severely ill |
| 39–40 | PC dopplegangers go berserk |
| 41–42 | Take part in a holy mass burial |
| 43–44 | The entire kingdom has nightmares |
| 45–46 | Something has infiltrated the court |
| 47–48 | Artefact must be destroyed |
| 49–50 | Map the land in the west |
| 51–52 | Talk of an unexplored island |
| 53–54 | Gain the trust of a dangerous hermit |
| 55–56 | Find the way to Cube-Violet |
| 57–58 | Stop a Grift suicide-cult |
| 59–60 | Pardon a mad mass-murderer |
| 61–62 | Defend a fort from the undead |
| 63–64 | Steal a sarcophagus from a caravan |
| 65–66 | A fire threatens to devour Sarkash |
| 67–68 | Go to the land of the dead and back |
| 69–70 | HE demands a gift. See it delivered |
| 71–72 | Powerful elixir needs ingredients |
| 73–74 | Slave revolt in Galgenbeck |
| 75–76 | Mystical ruins are unearthed |
| 77–78 | They're coming out of the walls! |
| 79–80 | Three assassinations each night |
| 81–82 | Alchemist needs a living goblin |
| 83–84 | A strange ship ran aground |
| 85–86 | A weirdness leaves Bergen Chrypt |
| 87–88 | Seven women with black eyes |
| 89–90 | The icon's eyes have been stolen |
| 91–92 | The beast beneath the bridge |
| 93–94 | Movement in a black star's crater |
| 95–96 | Light from broken sewer gate |
| 97–98 | Children hum forbidden songs |
| 99–00 | Newly discovered path in Sarkash |
Note seeds 81–82 (alchemist needs living goblin) ↔ Nagel Krat runs that scheme in Goblin Grinder. Seed 89–90 (icon's eyes stolen) ↔ Icon of St Largoth / Devil's Tomb. Seed 57–58 (Grift suicide-cult) ↔ Sigfúm the Kind. Seed 41–42 (Grift's mass burial) probably also ↔ Sigfúm. Seed 31–32 (cave near Grift) may connect to the toad-cities below Sepulchre of the Swamp Witch. Seed 1–2 leads directly into the Valley of the Unfortunate Undead hex-zone — the same dying ground catalogued in Eat-Prey-Kill.
Valley of the Unfortunate Undead, Lake Onda, Schleswig, Verhu, Anthelia, Cube-Violet, Grift, Sarkash, HE, Galgenbeck, Bergen Chrypt, Sigfúm the Kind, Nagel Krat, Goblin Grinder, Icon of St Largoth, Devil's Tomb, Sepulchre of the Swamp Witch
Several rows are proper nouns waiting for backstory — "blood-wizard," "dopplegangers," "demented elder," "remorseful hangman," "Ghast the restless soul," "seven women with black eyes," "the black star's crater." All wide open for expansion modules.