Creatures

Wickhead (Aland, knife-wielder)

the one who douses your lantern

HP 10, Morale 7, No armor, Knife with dried blood d4

Sneaks up behind its victims, silent as the grave. Skulks around the cities' outskirts and the thickets of Sarkash. 25% chance wounds from the insanely filthy knife become infected.

Special: Can magically douse all nearby light sources, ignite its own blinding light, and attack. Then vanish into the darkness.

Loot: Captured 60s — Decapitated lantern 15s — Corpse 20s

A whole Wild Wickhead sub-type appears in the Outcasts follower section — solitary by nature, the wildest cast out from even that loose community. They take any company they can find. Fickle, suspicious, and bad, you would be well advised to keep them chained. A Wickhead Brain is sold by Mikhael the Merchant (rub it, get torchlight; break it, blind everyone).

Gaps / Expansion Notes

The "wick" head — perhaps a head that can ignite, or wick-thin, or topped with a candle — is suggestive but never illustrated in text. Their hierarchy (if any) and how they recognize each other in the dark is unwritten.