Classes

Pale One

You lurk on the fringes of settlements, observing, perhaps judging, but rarely interacting. You are fundamentally other and belong nowhere. You've had bouts of incoherent madness and self-destructive rages, but mostly you simply wait, in solitary resignation, for that which is inevitable.

  • Begins with: d6×10s and d4 Omens.
  • HP: Toughness + d6.
  • Abilities: +1 Agility and Presence, but bones are hollow and fragile — −2 Toughness.
  • Literacy: Literate only in dead languages, cannot use scrolls. Instead, can intuitively use one randomly rolled Power. The Power changes each dawn, or dusk (pick one).
  • Roll d6 on the weapon table and d2 on the armor table.

Unspoken origins (d6):

  1. Caught by fishermen on the Endless Sea.
  2. Accidentally summoned by cultists in Graven-Tosk.
  3. Vomited forth by a foul beast in Bergen Chrypt.
  4. Fell from the sky near Alliáns.
  5. Hatched from an egg laid by a bog-witch in a Western Kingdom swamp.
  6. Crawled out of a crack in the ground not far from Grift.

Pale One blessings (d6):

  1. The Stars Were Right — roll d4+2 for omens. Say something cryptic every time you use one.
  2. Membranous Wings — fly short distances; cannot wear armor; birds dislike you.
  3. Uncommon Clay — draw nourishment from soil; normal food makes you sick; you smell like mushrooms.
  4. Mana From Somewhere — spend a Powers use to create d6 people's food. Weirdly delicious, but unsettling.
  5. Digitigrade Limbs — escape any binding, fit through tiny spaces, flexibility tests −4 DR.
  6. Too Many Eyes — way too many. Cannot be surprise-attacked. Spend a Powers use to leave an eye behind and spy on a remote area. If anyone squishes the eye you take d2 damage.

You call yourself... (3d20) — three columns of descriptors that compose a name: (1) adjective + (2) verb + (3) noun-with-article. Example draws yield names like Skeletal Drowns the Flies or Lyrical Echoes the Saint. Full table runs 20×20×20.

Connections

Endless Sea, Graven-Tosk, Bergen Chrypt, Alliáns, Western Kingdom, Grift, Outcasts (the Pale One outcast is a parallel encounter-version of this class)

Gaps / Expansion Notes

The "bog-witch" of origin 5 is one of several witch-figures (Bark-Witch, Swamp Witch) — the canonical bog-witch is unnamed and unlocated. What the Pale Ones actually are at root (offshoots? aliens? misbirthed children of SHE?) is never resolved.