Alchemical Ooze
the amber goo that eats weapons
Mindless, hungry. A large puddle of amber-orange goo foaming beneath the laboratory tables in the Derelict Mill. Created (or escaped) from Nagel's alchemical work.
HP 10, Morale −, Gooey −d2, Acidic splash d8 Slow. Defense is DR10.
Whenever a PC damages the ooze they must test Strength DR8 or their weapon becomes stuck to it. If not removed the next round (Strength DR10) the weapon is destroyed.
Connections
Gaps / Expansion Notes
Whether the ooze was a deliberate creation, a failed Goblin Grinder experiment, or a spontaneous emergence from boiling reagents is open. A natural seed for other oozes elsewhere in the dying world.