Goblin (Seth)
ropy-skinned, curse-carriers in the dark
HP 6, Morale 7, Ropy skin −d2, Knife/shortbow d4 Special: Quick — attacks and defence are dr14.
All goblins carry a curse. Once like you, they are now trapped in the prison of their crazed goblin flesh. Only their eyes reveal the truth: a ruined mind watching its body-prison perform terrible deeds. Even being attacked by goblins sends the curse, carried on the winds of their hate — see Goblin Curse. Hit or miss, it doesn't matter. In the dark of Sarkash they shoot at passers-by with twanging bows. You must find and kill the goblin before your mind is paralyzed. If the curse-carrying creature still lives d6 days after the attack, you will warp irrevocably into one yourself.
Then, only the dark of Sarkash will hide you.
Loot: Head 7s — Captured 150s — Dead 20s
The Goblin Grinder device produces fresh goblins from corpses; the alchemist Nagel Krat uses this to drive Galgenbeck's curse-epidemic.
Sarkash, Goblin Curse, Galgenbeck, Goblin Grinder, Nagel Krat, The Bastard (goblin overlord), Bone Bowyer (a parallel child-hunter in Sarkash)
The original first goblin and the origin of the curse are unwritten. "Strong goblin Kulvan" appears in the Arcane Catastrophes table (Bare Bones p.45) holding three colorless pearls — a single named goblin, undescribed.