Creatures

Goblin (Seth)

ropy-skinned, curse-carriers in the dark

HP 6, Morale 7, Ropy skin −d2, Knife/shortbow d4 Special: Quick — attacks and defence are dr14.

All goblins carry a curse. Once like you, they are now trapped in the prison of their crazed goblin flesh. Only their eyes reveal the truth: a ruined mind watching its body-prison perform terrible deeds. Even being attacked by goblins sends the curse, carried on the winds of their hate — see Goblin Curse. Hit or miss, it doesn't matter. In the dark of Sarkash they shoot at passers-by with twanging bows. You must find and kill the goblin before your mind is paralyzed. If the curse-carrying creature still lives d6 days after the attack, you will warp irrevocably into one yourself.

Then, only the dark of Sarkash will hide you.

Loot: Head 7s — Captured 150s — Dead 20s

The Goblin Grinder device produces fresh goblins from corpses; the alchemist Nagel Krat uses this to drive Galgenbeck's curse-epidemic.

Connections

Sarkash, Goblin Curse, Galgenbeck, Goblin Grinder, Nagel Krat, The Bastard (goblin overlord), Bone Bowyer (a parallel child-hunter in Sarkash)

Gaps / Expansion Notes

The original first goblin and the origin of the curse are unwritten. "Strong goblin Kulvan" appears in the Arcane Catastrophes table (Bare Bones p.45) holding three colorless pearls — a single named goblin, undescribed.