Portable Laboratory
the glass-and-leather kit of the herbmaster
The engine of the Occult Herbmaster class. Daily, the laboratory's owner has the materials to create two randomly determined decoctions, and can brew a total of d4 doses. Unused doses lose vitality after 24 hours.
The Laboratory is implied to be glass, leather, brass, and a dozen small horror-organic ingredients constantly going off. It travels on a back, on a mule, or strapped into a barrow. It rattles. It stinks.
Occult Herbmaster, Elixir Vitalis, Spider-Owl, Southern Frog, Ezumiel, Fernor, Hyphos
The Laboratory's weight, fragility, and contents are entirely undescribed. What breaking it does (forced loss of decoction-capacity? small fire? gas cloud?) is GM judgment. The "two random decoctions per day" implies a roll on the page-57 d8 table — the laboratory is, mechanically, that table made physical.