King Fathmu IX
King of the Wästland, schemer of the secret citadel in Schleswig. Paranoid, fat, increasingly mad, consumed with psychosis and invisible fears. Obsessed with the prophecies of Verhu, he raids houses and villages, barns and temples. Nowhere and no one is safe, especially the poor. Taxed into starvation, the contents of larders and storehouses are carted off by Fathmu's men.
He has been seeking a particular cure: the only known antidote to the zombie plague carried by Zombie is said to be found at the peak of a pale mountain within an infinitely-miserable forest of dark leaves. King Fathmu IX of Wästland in particular seeks this cure and knows the name and location of the forest which the mountain overlooks.
He may also seek the Swamp Witch's altar: a messenger of his, carrying his crest and the forbidden chant-words for the Dead Root Altar, was found murdered in a ditch — the trigger that pulls adventurers into the Sepulchre of the Swamp Witch.
Western Kingdom, Schleswig, Verhu, Zombie, Swamp Witch, Sepulchre of the Swamp Witch, Dead Root Altar
Fathmu has no stat block. The "infinitely miserable forest of dark leaves" overlooking a pale mountain is unnamed and unlocated — possibly Sarkash–Bergen Chrypt, possibly elsewhere. His army, his men, the layout of his secret citadel, and his eight predecessors (Fathmu I–VIII) are all unwritten. What he intended to wish for at the Swamp Witch's altar is genuinely unknown — even a player who reaches the altar must guess.