Rotted Skeleton
marrow-dust, broken bones, infectious
HP 5, Morale 7, No armor, Knuckles d2
Special: Whenever it takes damage, a puff of vile marrow-dust leaks from its broken bones. Melee attackers must test Toughness DR10 or become infected.
Lore: Skulks the fog-bound paths of Graven-Tosk in pairs and quartets, the bones not so much walking as failing to fall. The marrow has gone wrong inside them — not dust, exactly, more a fine spore that knows your name. An infected wound in this cemetery will not heal during rest; instead d6 HP is lost daily until something magickal or distant intervenes.
Graven-Tosk, Graves Left Wanting, Widow-wraith, Hungry Zombie
Whether a Rotted Skeleton, given enough infection-victims, eventually becomes a Hungry Zombie's source — i.e. whether these are the same cycle at different points — is unwritten and would knit two encounters together.